by SoundScenes | Aug 30, 2016 | 1. Top Level
Our creations are made available for a variety of uses to virtual world residents, builders, and content creators. This End-User License Agreement (“EULA”) is a legal agreement between you and SoundScenes for the products described below, online...
by SoundScenes | May 12, 2016 | 1. Top Level, HyperGrid
HyperGrid allows Avatars to take their appearance and inventory with them when teleporting from one HyperGrid connected OpenSim server to another. The Kitely Marketplace enables us to export our products to any OpenSim server connected on HyperGrid. (Second Life is...
by SoundScenes | Mar 9, 2016 | 1. Top Level
by SoundScenes | Mar 2, 2016 | 1. Top Level
The following pages are the original SoundScene (aka Acoustic Alchemy) sound systems. Sound previews have been added to allow visitors to easily sample the audio. AtmoSpheres – Looping soundtracks. Randomizers – Individual sounds played at...
by SoundScenes | Feb 3, 2015 | 1. Top Level
San Diego City, originally known as Diegoland, was one of our first full sim soundscaping projects. Champion Valiant reached out to us looking for authentic sounds for the project and he wanted the soundscapes to match each location, while changing depending...
by SoundScenes | Jan 28, 2015 | 1. Top Level
The interactive map details the approximate locations where a few of our SoundScenes were recorded. . .